<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>TowerRogue Devlog - itch.io</title><link>https://lucassimonin.itch.io/towerrogue</link><description>Tower defense meets roguelike: your hero fights, builds the towers and grows a pixel-art kingdom. Free browser demo.</description><item><guid>https://lucassimonin.itch.io/towerrogue/devlog/1708739/towerrogue-is-out-a-tower-defense-where-the-hero-builds-the-towers</guid><title>TowerRogue is out: a tower defense where the hero builds the towers</title><link>https://lucassimonin.itch.io/towerrogue/devlog/1708739/towerrogue-is-out-a-tower-defense-where-the-hero-builds-the-towers</link><pubDate>Thu, 15 Oct 2026 12:38:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwOTA5MTEwLnBuZw==/400x224%23c/RAWnLJ.png"/><p>TowerRogue started from one question: what if the player was in the map instead of above it? So there is no god cursor. You steer a hero who fights on his own, and towers are built where he stands, wh...</p>]]></description></item></channel></rss>